Jan 20

So today’s post will be a post from a designer’s point-of-view on how the perfect client > designer relationship should be. Just a head’s up, you may not agree with my opinions but they are after all just my opinions. I’ve worked with hundreds of clients in my career and this is my own personal observation. Feel free to debate by commenting on this post!

Okay, I’ll start out with listing some things designers dislike. I mean, some of these things can and will entirely de-motivate a designer to the extent that he/she doesn’t care about the paycheck as much as leaving the client.

  1. Beating around the bush. Putzing around. Being broad, indirect, general - whatever you want to call it. Many designers simply can’t tolerate this. When a designer creates a work - a revision or mockup - to present to the client, he wants the direct truth. I’ve been with many clients in the past that won’t pinpoint or critique the mockup, rather, they’ll say things such as “Okay… alright.” or “Cool.” … et cetera. When I create a mockup, at least, I want to know whether my client hates it, loves it, or likes it *BUT! (*common mistake: skipping the following step) providing specific critique about what is wrong with the new revision. Clients: Do not be afraid to BE DIRECT! If you don’t like something created for you, unless you’ve signed a crazy contract, you are under no obligation to make your designer feel good about producing utter ugliness.
  2. Being honest with each other. Designers! If your client dislikes something you’ve made, though you truly feel your revision, or conceptual idea thereof, is a far more logical and better way to go, then be honest to your client about it! Explain to them thoroughly why you believe your concept is ‘better’ then their perspective of something. It may work, and chances are if your perspective is logical and your client sees the light, he/she’ll take it. (Which means your client’s success, and less work for you :p)
  3. Ensure happiness. This goes for both parties of the system. Designers: Make sure you ask for a very specific description of what the client is after. Ask them about everything of the project’s everything (if you understand the phrase). Clients: Make sure you PROVIDE a full, descriptive, and specific brief of what you’re after. Make sure to take advantage of your designer’s unique skills, if you see something you like. Ask for everything and anything you want. And like I keep saying, DON’T BE TOO BROAD! Success never comes from “Oh, I don’t know. Just make something cool and if I like it we’ll go from there.” - NO!
  4. Lastly, be cheap and expect cheap. The quality of your price determines the quality of your design. Don’t pay someone $300 for a three page blog design and expect to get something incredible. Sure, depending on who you hired, it may not be bad. BUT, paying $100 for anything is just absolutely ridiculous. Designers: If you’re still charging $100/logo or $100/template - you’re ruining the market. I have to be honest with a controversial observation I’ve carefully made. Clients like to pay for quality. Most clients don’t even look for designers for under $500, some don’t even look for under $5,000. (One of my favorite blog posts was made by Tyler Cruz on design prices.) Basically what point #4 is saying, is… The cheaper the price (VARIES!!!), the cheaper the quality. Don’t pay pennies and expect a dream come true back.

Just a few little tips on how to achieve good client > designer relationships.

Please, if you liked this post, feel free to either comment or DIGG THIS POST!

Update: This is probably the best conclusion, which came in via comments. I did mess up with not clarifying this point when I said be specific, so here’s the quote submitted by Ryan - “I have found that finding the perfect balance between being descriptive; yet giving the designer some freedom to do what they do best produces the best final results.” - Thanks for the comment!


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